In any case, the Kerbin World Government has generously provided us with unlimited funding to form our own space program and get this thing done. They've even provided us with a fancy flag to commemorate the occasion!
Hopefully that bright explosion-looking thing is a depiction of a successful landing on another planet, but honestly, we don't know enough about this crap to know what a "successful landing" even means. But we'll probably figure it out in good time. We've also been given a few rules of operation to make sure this thing goes smoothly.
THE KERBAL CONQUEST PROGRAM RULES OF ENGAGEMENT
RULE 1: A body isn't colonized until 10 kerbals are living on it with at least 10 years ofWell, ladies and gents, let's get this operation under way.snackslife support. That's 140 Kerbal Colonists in all!
RULE 2: Leave no Kerbal behind. If a Kerbal gets stuck/stranded, the Conquest program is put on hold until that Kerbal is rescued.
RULE 3: If a craft or debris is to be removed from orbit, it must be done manually. No clicking "Terminate" in the tracking station!
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